#### Fantasy Sports Markets Scoring

Fantasy Sports Markets uses traditional scoring as follows: Click on the sport name to see scoring.

#### Overview

- 1. We use fractional points.
- 2. We use negative points.
#### Hitting

- 1. Singles: 1 point
- 2. Doubles: 2 points
- 3. Triples: 3 points
- 4. Home Runs: 4 points
- 5. Runs: 1 point
- 6. Runs Batted In: 1 point
- 7. Walks: 1 point
- 8. Hit By Pitch: 1 point
- 9. Stolen Bases: 2 points
- 10.Caught Stealing: -1 point
- 11. Outs: -0.25 points (calculated as At Bats - Hits)
#### Pitching

- 1. Wins: 4 points
- 2. Saves: 2 points
- 3. Innings Pitched: 1 point
- 4. Earned Runs Allowed: -1 point
- 5. Strikeouts: 1 point

#### Overview

- 1. We use fractional points.
- 2. We use negative points.
#### Offensive Players

- 1. Passing Yards: 1 point per 25 yards
- 2. Passing Touchdowns: 4 points
- 3. Interceptions: -2 points
- 4. Rushing Yards: 1 point per 10 yards
- 5. Rushing Touchdowns: 6 points
- 6. Receptions: 1 point
- 7. Receiving Yards: 1 point per 10 yards
- 8. Receiving Touchdowns: 6 points
- 9. 2-Point Conversions: 2 points
- 10. Fumble Lost: -2 points
- 11. Fumble Recovered for a Touchdown: 6 points
#### Team Defense / Special Teams

- 1. Sacks: 1 point
- 2. Interceptions: 2 points
- 3. Fumbles Recovered: 2 points
- 4. Safeties: 2 points
- 5. Defensive Touchdowns: 6 points
- 6. Kick and Punt Return Touchdowns: 6 points
- 7. 2-Point Conversion Returns: 2 points
- 8. Points Allowed (0): 10 points
- 9. Points Allowed (1-6): 7 points
- 10. Points Allowed (7-13): 4 points
- 11. Point Allowed (14-20): 1 point
- 12. Points Allowed (21-27): 0 points
- 13. Point Allowed (28-34): -1 point
- 14. Points Allowed (35+): -4 points
#### Kicking

- 1. PAT Made: 1 point
- 2. All Field Goals Made: 3 points
- 3. Field Goals Over 30 yards receive 0.1 points for every yard over 30.
- Example: A kicker makes 4 field goals, 27 yards, 34 yards 48 yards and 51 yards.
- Example: This kicker will receive 3 points, 3.4 points, 4.8 points and 5.1 points for a total of 16.3 total points

#### Overview

- 1. We use fractional points.
- 2. We use negative points.
#### Offensive Players

- 1. Passing Yards: 1 point per 25 yards
- 2. Passing Touchdowns: 4 points
- 3. Interceptions: -2 points
- 4. Rushing Yards: 1 point per 10 yards
- 5. Rushing Touchdowns: 6 points
- 6. Receptions: 1 point
- 7. Receiving Yards: 1 point per 10 yards
- 8. Receiving Touchdowns: 6 points
- 9. 2-Point Conversions: 2 points
- 10. Fumble Lost: -2 points
- 11. Fumble Recovered for a Touchdown: 6 points
#### Team Defense/Special Teams

- 1. Sacks: 1 point
- 2. Interceptions: 2 points
- 3. Fumbles Recovered: 2 points
- 4. Safeties: 2 points
- 5. Defensive Touchdowns: 6 points
- 6. Kick and Punt Return Touchdowns: 6 points
- 7. 2-Point Conversion Returns: 2 points
- 8. Points Allowed (0): 10 points
- 9. Points Allowed (1-6): 7 points
- 10. Points Allowed (7-13): 4 points
- 11. Point Allowed (14-20): 1 point
- 12. Points Allowed (21-27): 0 points
- 13. Point Allowed (28-34): -1 point
- 14. Points Allowed (35+): -4 points
#### Kicking

- 1. PAT Made: 1 point
- 2. All Field Goals Made: 3 points
- 3. Field Goals Over 30 yards receive 0.1 points for every yard over 30.
- Example: A kicker makes 4 field goals, 27 yards, 34 yards 48 yards and 51 yards.
- Example: This kicker will receive 3 points, 3.4 points, 4.8 points and 5.1 points for a total of 16.3 total points

#### Overview

- 1. We use fractional points.
- 2. We use negative points.
#### All Players

- 1. Three Point Field Goals: 3 points
- 2. Two Point Field Goals: 2 points
- 3. Free Throws Made: 1 point
- 4. Rebounds: 1.2 points
- 5. Assists: 1.5 points
- 6. Blocked Shots: 2 points
- 7. Steals: 2 points
- 8. Turnovers: -1 points

#### Overview

- 1. We use fractional points.
- 2. We use negative points.
#### All Players

- 1. Three Point Field Goals: 3 points
- 2. Two Point Field Goals: 2 points
- 3. Free Throws Made: 1 point
- 4. Rebounds: 1.2 points
- 5. Assists: 1.5 points
- 6. Blocked Shots: 2 points
- 7. Steals: 2 points
- 8. Turnovers: -1 points

#### Overview

- 1. We use fractional points.
- 2. We use negative points.
#### Skaters

- 1. Goals: 3 points
- 2. Assists: 2 points
- 3. Shots on Goal: 0.5 points
- 4. Plus/Minus: 1 point
- 5. Blocks: 0.5 points
- 6. Power Play Goals/Assists: 0.5 points
- 7. Short-Handed Goals/Assists:0.5 points
- 8. Shootout Goals: 0.2 points
#### Goal Tenders

- 1. Wins: 3 points
- 2. Goals Against: -1 points
- 3. Saves: 0.2 points
- 4. Shutouts: 2 points

#### Nascar Team Creation:

Contestants draft available drivers of their choice that will compete in a particular race, as determined and offered by FSM; contestants create their own team. The contestant, using their expert knowledge, selects their team of drivers competing and the order in which they will finish based upon the total accumulated points for a particular contest race. The contestant must enter a tie breaker point value, in the event of a tie score. The tie breaker is the contestantâ€™s expectation for the sum total of points accumulated by the selected drivers. The difference of the tie breaker and the total driver score will be used to determine a winner in the event that two contestants have the same point total. Purchasing the team completes the team entry into the contest.

Prize(s) are made known prior to entries being made and are awarded based upon the highest team score that is entered into the contest.

- Auto Racing teams are scored at 8 am on Tuesday morning after the race.
#### Auto Racing Driver Scoring:

- 1. For each lap led a lap Driver is awarded 0.10 Points
- 2. Lead the most laps Driver is awarded 1 point
- 3. Win the race Driver receives 3 points
- 4. Each driver is awarded finish position points 40 or (Size of Field) down to 1
#### Finish Position System:

- Last Place: 1 points
- 2nd to last Place: 2 points
. . . . . . . . - 5th Place: 36 or 4 point less than first
- 4th Place: 37 or 3 point less than first
- 3rd Place: 38 or 2 point less than first
- 2nd Place: 39 or 1 point less than first
- 1st Place: is awarded 40 points, fewer if less than 40 cars are entered. Ex: Position 1 receives 39 points if 39 cars are entered.

#### Overview

- 1. We use fractional points.
- 2. We use negative points.
#### All Players

- 1. Goals: 10 points
- 2. Assists: 6 points
- 3. Shots: 1 point
- 4. Shots on Goal: 1 point
- 5. Crosses: 0.75 points
- 6. Fouled: 1 point
- 7. Fouls: -0.5 points
- 8. Tackles Won: 0.5 points
- 9. Interceptions: 0.5 points
- 10. Yellow Cards: -1.5 points
- 11. Red Cards: -3 points
- 12. Penalty Kick Misses: -5 points
#### Defenders

- 1. Clean Sheets: 3 points
#### Goal Keepers

- 1. Saves: 3 points
- 2. Goals Against: -2 points
- 3. Wins: 5 points
- 4. Clean Sheets: 5 points
- 5. Penalty Kick Saves: 3 points

#### Jockey Challenge teams are scored once official results are final.

#### Jockey Challenge Team Creation:

Contestants draft available jockeys of their choice that will compete on a particular day, as determined and offered by FSM; contestants create their own team. The contestant, using their expert knowledge, selects their team of jockeys competing and the order in which they will finish based upon the total accumulated points for a particular contest day. The contestant must enter a tie breaker point value, in the event of a tie score. The tie breaker is the contestantâ€™s expectation for the sum total of points accumulated by the selected jockeys. The difference of the tie breaker and the total jockey score will be used to determine a winner in the event that two contestants have the same point total. Purchasing the team completes the team entry into the contest.

Prize(s) are made known prior to entries being made and are awarded based upon the highest team score that is entered into the contest.

#### Jockey Challenge Scoring.

The total point accumulation of each jockey is based upon their finishing position for each competition the jockey competes in on the contest day. Each jockey will receive a different point value based on their finishing position and each competition they compete in. The point value for each competition will be determined by the total number of jockeys competing in a particular competition. For example, if there are eleven jockeys competing in one competition, the first place finishing jockey will be awarded 11 points, second place will be awarded 10 points, and third place will be awarded 9 points, and so on. The eleventh place finisher will be awarded 1 point.

All competing jockeys receive points in a competition. The jockey points are cumulative. The more competitions that a jockey competes in allows for more points to be accumulated by the jockeys. For example, if a jockey competes in 3 competitions; one with a total of 8 jockeys, another with 10 jockeys, and another with 11 jockeys. If the jockey finishes 3rd, 2nd, and 5th; that jockey will have accumulated 6 points, 9 points, and 7 points for a total of 22 points to be awarded to that jockey on that day.

The contestant entry with the top accumulated score will win the prize value as provided.

*If a competitor jockey is scratched or disqualified, the result of the scratched or disqualified jockey will lower the total point value available for that particular contest. The scratched or disqualified competing jockey will receive zero points for that particular event.

/Selecting and editing jockeys sections show random silks that do not reflect the accuracy of the jockey on mount.

#### Golfers are scored during the tournament however, not official until official results are final.

#### Overview

- 1. We use fractional points.
- 2. We use negative points.
#### Golf Team Creation:

Contestants draft available golfers of their choice that will compete in a particular tournament, as determined and offered by FSM; contestants create their own team. The contestant, using their expert knowledge, selects their team and the order in which they will finish based upon the total accumulated points for a particular tournament. The contestant must enter a tie breaker point value, in the event of a tie score. The tie breaker is the contestantâ€™s expectation for the sum total of points accumulated by the selected golfers. The difference of the tie breaker and the total golfer score will be used to determine a winner in the event that two contestants select the same golfers. Purchasing the team completes the team entry into the contest.

Prize(s) are made known prior to entries being made and are awarded based upon the highest golfer score that is entered into the tournament.

#### All Golfer Tournament Scoring

- 1. Double Eagle: 20 points
- 2. Eagle: 8 points
- 3. Birdie: 3 point
- 4. Par: 0.5 point
- 5. Bogey: -0.5 points
- 6. Double Bogey: -1 point
- 7. Worse than Double Bogey: -1 point
#### All Golfer Tournament Completed Rank Scoring Bonuses

- 1. 1st Place: 30 points
- 2. 2nd Place: 20 points
- 3. 3rd Place: 18 point
- 4. 4th Place: 16 point
- 5. 5th Place: 14 point
- 6. 6st Place: 12 point
- 7. 7th Place: 10 point
- 8. 8th Place: 9 point
- 9. 9th Place: 8 point
- 10. 10th Place: 7 point
- 11. Place 11th - 15th : 6 points
- 12. Place 16th - 20th : 5 points
- 13. Place 21st - 25th : 4 points
- 14. Place 26th - 30th : 3 points
- 15. Place 31st - 40th : 2 points
- 16. Place 41st - 50th : 1 points
#### All Golfer Tournament Streaks and Bonuses

- 1. Streak of 3 Birdies or better (Max 1 Per Round): 3 points
- 2. Bogey Free Round: 3 points
- 3. All 4 rounds under 70 Strokes: 5 point
- 4. Hole in One: 10 point