Fantasy Sports Markets Scoring

Fantasy Sports Markets uses traditional scoring as follows: Click on the sport name to see scoring.

  1. Overview

  2. 1. We use fractional points.
  3. 2. We use negative points.
  4. Hitting

  5. 1. Singles: 1 point
  6. 2. Doubles: 2 points
  7. 3. Triples: 3 points
  8. 4. Home Runs: 4 points
  9. 5. Runs: 1 point
  10. 6. Runs Batted In: 1 point
  11. 7. Walks: 1 point
  12. 8. Hit By Pitch: 1 point
  13. 9. Stolen Bases: 2 points
  14. 10.Caught Stealing: -1 point
  15. 11. Outs: -0.25 points (calculated as At Bats - Hits)
  16. Pitching

  17. 1. Wins: 4 points
  18. 2. Saves: 2 points
  19. 3. Innings Pitched: 1 point
  20. 4. Earned Runs Allowed: -1 point
  21. 5. Strikeouts: 1 point
  1. Overview

  2. 1. We use fractional points.
  3. 2. We use negative points.
  4. Offensive Players

  5. 1. Passing Yards: 1 point per 25 yards
  6. 2. Passing Touchdowns: 4 points
  7. 3. Interceptions: -2 points
  8. 4. Rushing Yards: 1 point per 10 yards
  9. 5. Rushing Touchdowns: 6 points
  10. 6. Receptions: 1 point
  11. 7. Receiving Yards: 1 point per 10 yards
  12. 8. Receiving Touchdowns: 6 points
  13. 9. 2-Point Conversions: 2 points
  14. 10. Fumble Lost: -2 points
  15. 11. Fumble Recovered for a Touchdown: 6 points
  16. Team Defense / Special Teams

  17. 1. Sacks: 1 point
  18. 2. Interceptions: 2 points
  19. 3. Fumbles Recovered: 2 points
  20. 4. Safeties: 2 points
  21. 5. Defensive Touchdowns: 6 points
  22. 6. Kick and Punt Return Touchdowns: 6 points
  23. 7. 2-Point Conversion Returns: 2 points
  24. 8. Points Allowed (0): 10 points
  25. 9. Points Allowed (1-6): 7 points
  26. 10. Points Allowed (7-13): 4 points
  27. 11. Point Allowed (14-20): 1 point
  28. 12. Points Allowed (21-27): 0 points
  29. 13. Point Allowed (28-34): -1 point
  30. 14. Points Allowed (35+): -4 points
  31. Kicking

  32. 1. PAT Made: 1 point
  33. 2. All Field Goals Made: 3 points
  34. 3. Field Goals Over 30 yards receive 0.1 points for every yard over 30.
  35. Example: A kicker makes 4 field goals, 27 yards, 34 yards 48 yards and 51 yards.
  36. Example: This kicker will receive 3 points, 3.4 points, 4.8 points and 5.1 points for a total of 16.3 total points
  1. Overview

  2. 1. We use fractional points.
  3. 2. We use negative points.
  4. Offensive Players

  5. 1. Passing Yards: 1 point per 25 yards
  6. 2. Passing Touchdowns: 4 points
  7. 3. Passing Interceptions: -2 points
  8. 4. Rushing Yards: 1 point per 10 yards
  9. 5. Rushing Touchdowns: 6 points
  10. 6. Receptions: 1 point
  11. 7. Receiving Yards: 1 point per 10 yards
  12. 8. Receiving Touchdowns: 6 points
  1. Overview

  2. 1. We use fractional points.
  3. 2. We use negative points.
  4. All Players

  5. 1. Three Point Field Goals: 3 points
  6. 2. Two Point Field Goals: 2 points
  7. 3. Free Throws Made: 1 point
  8. 4. Rebounds: 1.2 points
  9. 5. Assists: 1.5 points
  10. 6. Blocked Shots: 2 points
  11. 7. Steals: 2 points
  12. 8. Turnovers: -1 points
  1. Overview

  2. 1. We use fractional points.
  3. 2. We use negative points.
  4. All Players

  5. 1. Three Point Field Goals: 3 points
  6. 2. Two Point Field Goals: 2 points
  7. 3. Free Throws Made: 1 point
  8. 4. Rebounds: 1.2 points
  9. 5. Assists: 1.5 points
  10. 6. Blocked Shots: 2 points
  11. 7. Steals: 2 points
  12. 8. Turnovers: -1 points
  1. Overview

  2. 1. We use fractional points.
  3. 2. We use negative points.
  4. Skaters

  5. 1. Goals: 3 points
  6. 2. Assists: 2 points
  7. 3. Shots on Goal: 0.5 points
  8. 4. Plus/Minus: 1 point
  9. 5. Blocks: 0.5 points
  10. 6. Power Play Goals/Assists: 0.5 points
  11. 7. Short-Handed Goals/Assists:0.5 points
  12. 8. Shootout Goals: 0.2 points
  13. Goal Tenders

  14. 1. Wins: 3 points
  15. 2. Goals Against: -1 points
  16. 3. Saves: 0.2 points
  17. 4. Shutouts: 2 points
  1. Nascar Team Creation:

  2. Contestants draft available drivers of their choice that will compete in a particular race, as determined and offered by FSM; contestants create their own team. The contestant, using their expert knowledge, selects their team of drivers competing and the order in which they will finish based upon the total accumulated points for a particular contest race. The contestant must enter a tie breaker point value, in the event of a tie score. The tie breaker is the contestant’s expectation for the sum total of points accumulated by the selected drivers. The difference of the tie breaker and the total driver score will be used to determine a winner in the event that two contestants have the same point total. Purchasing the team completes the team entry into the contest.

  3. Prize(s) are made known prior to entries being made and are awarded based upon the highest team score that is entered into the contest.


  4. Auto Racing teams are scored at 8 am on Tuesday morning after the race.
  5. Auto Racing Driver Scoring:

  6. 1. For each lap led a lap Driver is awarded 0.10 Points
  7. 2. Lead the most laps Driver is awarded 1 point
  8. 3. Win the race Driver receives 3 points
  9. 4. Each driver is awarded finish position points 40 or (Size of Field) down to 1
  10. Finish Position System:

  11. Last Place: 1 points
  12. 2nd to last Place: 2 points
  13. . . . . . . . .
  14. 5th Place: 36 or 4 point less than first
  15. 4th Place: 37 or 3 point less than first
  16. 3rd Place: 38 or 2 point less than first
  17. 2nd Place: 39 or 1 point less than first
  18. 1st Place: is awarded 40 points, fewer if less than 40 cars are entered. Ex: Position 1 receives 39 points if 39 cars are entered.
  1. Overview

  2. 1. We use fractional points.
  3. 2. We use negative points.
  4. All Players

  5. 1. Goals: 10 points
  6. 2. Assists: 6 points
  7. 3. Shots: 1 point
  8. 4. Shots on Goal: 1 point
  9. 5. Crosses: 0.75 points
  10. 6. Fouled: 1 point
  11. 7. Fouls: -0.5 points
  12. 8. Tackles Won: 0.5 points
  13. 9. Interceptions: 0.5 points
  14. 10. Yellow Cards: -1.5 points
  15. 11. Red Cards: -3 points
  16. 12. Penalty Kick Misses: -5 points
  17. Defenders

  18. 1. Clean Sheets: 3 points
  19. Goal Keepers

  20. 1. Saves: 3 points
  21. 2. Goals Against: -2 points
  22. 3. Wins: 5 points
  23. 4. Clean Sheets: 5 points
  24. 5. Penalty Kick Saves: 3 points
  1. Jockey Challenge teams are scored once official results are final.

  2. Jockey Challenge Team Creation:

  3. Contestants draft available jockeys of their choice that will compete on a particular day, as determined and offered by FSM;  contestants create their own team. The contestant, using their expert knowledge, selects their team of jockeys competing and the order in which they will finish based upon the total accumulated points for a particular contest day. The contestant must enter a tie breaker point value, in the event of a tie score. The tie breaker is the contestant’s expectation for the sum total of points accumulated by the selected jockeys. The difference of the tie breaker and the total jockey score will be used to determine a winner in the event that two contestants have the same point total. Purchasing the team completes the team entry into the contest.

  4. Prize(s) are made known prior to entries being made and are awarded based upon the highest team score that is entered into the contest.


  5. Jockey Challenge Scoring.

  6. The total point accumulation of each jockey is based upon their finishing position for each competition the jockey competes in on the contest day. Each jockey will receive a different point value based on their finishing position and each competition they compete in. The point value for each competition will be determined by the total number of jockeys competing in a particular competition. For example, if there are eleven jockeys competing in one competition, the first place finishing jockey will be awarded 11 points, second place will be awarded 10 points, and third place will be awarded 9 points, and so on. The eleventh place finisher will be awarded 1 point.

  7. All competing jockeys receive points in a competition. The jockey points are cumulative. The more competitions that a jockey competes in allows for more points to be accumulated by the jockeys. For example, if a jockey competes in 3 competitions; one with a total of 8 jockeys, another with 10 jockeys, and another with 11 jockeys. If the jockey finishes 3rd, 2nd, and 5th; that jockey will have accumulated 6 points, 9 points, and 7 points for a total of 22 points to be awarded to that jockey on that day.

  8. The contestant entry with the top accumulated score will win the prize value as provided.

  9. *If a competitor jockey is scratched or disqualified, the result of the scratched or disqualified jockey will lower the total point value available for that particular contest. The scratched or disqualified competing jockey will receive zero points for that particular event.

  10. /Selecting and editing jockeys sections show random silks that do not reflect the accuracy of the jockey on mount.

  1. Golfers are scored during the tournament however, not official until official results are final.

  2. Overview

  3. 1. We use fractional points.
  4. 2. We use negative points.
  5. Golf Team Creation:

  6. Contestants draft available golfers of their choice that will compete in a particular tournament, as determined and offered by FSM; contestants create their own team. The contestant, using their expert knowledge, selects their team and the order in which they will finish based upon the total accumulated points for a particular tournament. The contestant must enter a tie breaker point value, in the event of a tie score. The tie breaker is the contestant’s expectation for the sum total of points accumulated by the selected golfers. The difference of the tie breaker and the total golfer score will be used to determine a winner in the event that two contestants select the same golfers. Purchasing the team completes the team entry into the contest.

  7. Prize(s) are made known prior to entries being made and are awarded based upon the highest golfer score that is entered into the tournament.

  8. All Golfer Tournament Scoring

  9. 1. Double Eagle: 20 points
  10. 2. Eagle: 8 points
  11. 3. Birdie: 3 point
  12. 4. Par: 0.5 point
  13. 5. Bogey: -0.5 points
  14. 6. Double Bogey: -1 point
  15. 7. Worse than Double Bogey: -1 point
  16. All Golfer Tournament Completed Rank Scoring Bonuses

  17. 1. 1st Place: 30 points
  18. 2. 2nd Place: 20 points
  19. 3. 3rd Place: 18 point
  20. 4. 4th Place: 16 point
  21. 5. 5th Place: 14 point
  22. 6. 6st Place: 12 point
  23. 7. 7th Place: 10 point
  24. 8. 8th Place: 9 point
  25. 9. 9th Place: 8 point
  26. 10. 10th Place: 7 point
  27. 11. Place 11th - 15th : 6 points
  28. 12. Place 16th - 20th : 5 points
  29. 13. Place 21st - 25th : 4 points
  30. 14. Place 26th - 30th : 3 points
  31. 15. Place 31st - 40th : 2 points
  32. 16. Place 41st - 50th : 1 points
  33. All Golfer Tournament Streaks and Bonuses

  34. 1. Streak of 3 Birdies or better (Max 1 Per Round): 3 points
  35. 2. Bogey Free Round: 3 points
  36. 3. All 4 rounds under 70 Strokes: 5 point
  37. 4. Hole in One: 10 point